Tournament Rules

  • Grand Slam is played for FUN to support a worthy cause.
  • Each team is guaranteed 3 games.
  • Home team will be determined by coin toss.
  • If opposing teams have matching jerseys, the visiting team must change (or wear pinneys).
  • Each game will be 7 innings or time limit, whichever comes first.
  • Time limits will be 1 hour unless otherwise identified. Game time is forfeit time (drop dead rule, i.e. you do not finish the inning, do not finish at bat). The time limit DOES NOT apply to the Championship game or if an Umpire decides otherwise.
  • Field positions consist of 8 players plus 2 rovers. Teams with more than 10 players must rotate players in field amongst themselves. The rover may play anywhere on the field with the exception of the catcher's position.
  • The team at bat provides its own pitcher. If a hit ball touches the pitcher the ball is declared dead and the pitch is redone (base runners return to their previous bases and the pitch count is restored).
  • Every batter may receive a maximum of five (5) pitches. All foul balls, wild pitches, strikes and balls count as one of the five pitches. The only exception is a ball that hits the pitcher (see above).
  • A team can only score a maximum of five (5) runs in one inning. EXCEPTION: a team has no run limit in the final inning of the game.
  • The "mercy rule" or "run ahead" rule will be used where one team is ahead of the other by 20 or more runs after 4 full innings, 15 or more runs after 5 full innings, or 10 runs after 6 full innings, the game will be considered complete. Mercy rule is NOT in effect for Championship Game
  • Base runners must keep in contact with their base and may leave it ONLY when a pitched ball is batted, touches the ground or reaches Home Plate. If an umpire sees the base runner leave early, he or she is out. If the ball reaches the plate and the batter swings and misses, it is a dead ball.
  • First base and home plate will have 'safety bases'. As such, there will be a base for the first baseperson and the catcher to touch and a separate base (or line) for the runner to step on (run across). If the runner steps on the base that is designated for the catcher, the runner is out and the run does not count.
  • A "force out" will always be in effect between home plate and first base (i.e. the defensive player only has to touch his or her base and not tag the runner to achieve an out).
  • All plays at home are "force outs" - the runner may not be tagged once he or she passes the commitment line. The catcher must stand on home plate for plays at home.
  • A foul ball pop-up behind home plate can only be caught for an out if it goes higher than 3 metres (10 feet). A ball not exceeding this height is considered a strike.
  • A player can overrun 1st base ONLY.
  • Equipment:
    1. No metal spikes are permitted
    2. No bunting
    3. All bats will be supplied by Tournament Organizers. Four (4) bats will be available at each field.
    4. The catcher must wear the provided mask.
  • Persistent lack of control exhibited by a team will result in the ejection of the team from the Tournament.
  • Tournament Organizers have the right to change any rules when needed and decisions are final